With Anno 1404 Venice we are proud to bring a whole new dimension to gamers by letting them experience new multiplayer challenges online with their friends said John Parkes, marketing director EMEA at Ubisoft, we're confident that this add-on will please fans of the series as well as newcomers to the franchise. The add-on is due to release next February 2010 in EMEA territories. In addition, gamers will now be able to play Anno 1404 with their friends thanks to the new online multiplayer mode. Anno 1404 Venice will combine the signature gameplay mechanics of Anno 1404 and the richness of the Venetian culture.
For more news and guides on Anno 1800, stay tuned to, a professional online in-game currency store for purchasig Cheap Anno 1800 CD Keys.Today Ubisoft announced Anno 1404 Venice, the add-on for Anno 1404, the acclaimed real-time strategy and simulation game released earlier this year. Then I destroy everything house that isn't noblemen (~50% of the Island, with the use of Items & ascension rights you can get approximately 50% of all houses on an Island to noblemen), and build production buildings on the Island.
What I'm doing is building monuments that cover the whole Island and filling everything with houses and then upgrade as many houses as possible to noblemen (with the use of Items and ascension rights from envoys). Warships I need for some Quests i can get through Quests too)Īs you progress, later in the game you only want noblemen, so I usually have population on every single of my Islands. Personally, My usual go is to build 100 small trademan cogs ASAP, and get the rest of my Ships with Quests (I usually only go for the largest amount of people so I don't play with other NPC's. Luckily, with the Addon added om Anno 1800, here’s an better choice: you get access to the Small Trademan's Cog which are faster and have one more cargo slot, so they are the superior choice. Once you improve your production again it'll continue selling resources you don't need without you having to interfer with anything! If you only have 60t of Bread in your Warehouse it'll load 60t of Bread onto your ship but then unload all 60t again. If you have 150t of Bread in your Warehouse it'll load all of it onto your ship and then Unload 100t leaving you with 50t of bread on the ship that it will sell to the NPC of your choice.
Let's say you set a buffer of 100t Bread. Island A: Unload how much Bread you ALWAYS want to have in your Warehouse (basically how much buffer in case something goes wrong) NPC: Sell all bread Island A: Load in ALL of the Bread on your Island This is where the Smart Trading Route takes place and this is how it should look like: Should work perfectly right? The problem with this is that if you get either more Patricians or for some reason your production crumbles together that this Ship will steal the bread you now really could need. You load in 15t of bread and sell it all to him. Let's say you make a simple route from your Island A to Northburg. Obviously in regards to this post we will obviously do Method 2, but there are some problems when you do an traditional Trading Route.
What are your options for selling that Bread?ġ: You could sell it directly at your harbor, the problem with this is that it's really inconsistent and your warehouse will probably still run full (there are some calculations on how many transactions you get per hour on every of your Islands, but that's something for another post) Because money is really important to get to a huge amount of people (and also fast) it's important to make use of everything you are producing so if you notice your warehouses are full of bread you are maybe thinking about selling them.
With Anno 1800 coming up and the feature of physical resources being back there are a lot of strategies from Anno 1404 that everyone can use in Anno 1800!Īt some point or another you'll get to a point where you are over producing some type of resource.